Become a Maker of Missions

The Mission Maker

The Mission Maker gives you powerful tools to create, edit, and manage your own augmented reality mobile game, complete with your own content. These games (or “Missions”) are then instantly published to the Agents of Discovery app, and available for free from the App Store or Google Play . After publishing, you can evaluate player performance and the effectiveness of your Mission. It’s easier than you think!

You also have access to pre-packaged Challenges from our Library, content from the Encyclopedia of Life, and information from other authoritative sources.

Reward players for completing your Mission through both digital and real-world rewards.

Mission Maker Screenshot

How To Play

Your Field Agent will be there every step of the way to guide you through each Mission and its Challenges. To find a Challenge, walk toward the direction of the arrows on the side(s) of your screen until you reach the gray Hidden Challenge Marker(s). When you get close enough, the Hidden Challenge Marker will change color and indicate the type of Challenge available. Then, simply tap on the revealed Challenge Marker and start playing the Challenge!

If you are playing an Image Recognition (IR) or Quick Response (QR) Code Mission, simply find an IR or QR image at the Mission site and tap the IR/QR Challenge Marker on the Mission Map to scan it and start playing.

For extra help, you can access information by clicking the ‘i’ in the top right corner of your screen. If you need some additional help, check out our support page or visit our contact page and send us a message.

Using Advanced Technology to Make Your Mission

What is Image Recognition (IR) ?

Our Image Recognition triggers allow players to scan custom images to reveal secret Challenges within a Mission. Using state-of-the-art technology, players can engage with their environment in a whole new way!

How IR is Used

Image Recognition triggers can be attached to one or multiple Challenges within a Mission, and players are required to scan the IR triggers to unlock their respective Challenges. IR trigger images can be posted around a Mission site (e.g. signs inside of a museum or interpretive bay). Alternatively, they can be printed on to cards and books! Missions can be made up entirely of IR triggers, or they may have a combination of IR -triggered and Geo-triggered Challenges. For example, planning a unit about astronomy? Why not scan each planet to learn more about it? Or what about forests? Try a composite of different mosses and ferns.The opportunities are endless!

Geo-Triggered Challenges

Players can hunt for hidden GPS-based Challenges around your location. There is no signage installation requirements for your Mission to appear in the game.

Mixed Challenges

A Mixed Mission supports both GPS-based Challenges and Trigger-based Challenges. This mode is recommended for Missions that have an indoor and outdoor component.

IR-Triggered Challenges

Players will hunt for IR triggers (kind of like hidden QR Codes) that you have installed at your Mission. When players reach a QR Code or IR trigger, they will use their scanner to unlock the Challenges you have created. This requires you to print and display QR Codes or IR triggers at your Mission. This mode is recommended for indoor Missions, which may have poor GPS reception. Check out Pursuit Banff Gondola’s IR Triggers below!

Pursuit IR Trigger

Challenge Library

The Challenge Library allows you to view thousands of curated and user-generated Challenges -all of which can be quickly added to your Mission. Just pick the Challenges you want, place them on the map, and then click “Import and Publish Now” to create a Mission in minutes (don’t forget to publish your Mission as well)!

Within the Challenge Library, you can preview details about each Challenge, including questions, answers, and the Challenge type (AR Picker, Image 50/50, and others), along with other contextual information about each Challenge. We’ve partnered with trusted sources (such as Harvard University’s Encyclopedia of Life for visual and audio media) to make it easy for you to bring your Mission content to life.

“The Agents of Discovery Challenge Library gives teachers hundreds
of ways to engage students in hands-on learning – when science is
fun and relevant to their lives, both students and teachers benefit.
The Challenges align with the Next Generation Science Standards in a
way that puts science concepts in the context of the real world.”

Marie Studer, Learning and Education Director, Encyclopedia of Life

Challenge Library Collections

Next Generation Science Standards

The Next Generation Science Standards (NGSS) is a new framework created to help students thoroughly understand core scientific theory, to understand the scientific process of establishing and testing ideas, and to have a greater understanding in evaluating scientific evidence. This framework creates internationally benchmarked standards for science education. The NGSS collection is available in the Challenge Library and gives you over 1,000 ready-to-go Challenges aligned with NGSS developed by a team of renowned scientist and science educators.These standards describe achievement expectations for students in the area of science, technology, engineering and math (STEM). Choose and build your Mission to meet learning goals in Life Sciences, Physical Sciences, and Earth and Space Sciences by searching and dropping the Challenges onto your own Mission site!

NGSS Collection Challenge
Thinking Competencies challenge info

Challenge Library Collections

Thinking Competencies

“Agents of Discovery” provides students with opportunities to engage in and develop competency in critical thinking and problem-solving; creative thinking and innovation; as well as collaborative teamwork and leadership. Based on the goals identified by most public and private education authorities across North America and around the world, Agents of Discovery has embedded good thinking activity into many of the ready-made Challenges offered in the Agent’s library. When educators focus on the development of good thinking competence, educational authorities assert that students are more likely to understand and be able to apply knowledge and concepts, while also improving attitudes towards learning and student engagement.

Spotlight on our Advisor

Dr. Philip L. Balcaen is a recently retired Professor Emeritus from the University of British Columbia. He was selected as the “Educator of the Year, 2016” award winner by the British Columbia Association of Deans of Education, acknowledging his 40 years of contributions. These contributions include 20 years in the BC public school system, where he taught secondary school mathematics and science education. This period involved participation in establishing and developing the award-winning self-paced education program at Thomas Haney Centre in Maple Ridge, BC. Dr. Balcaen joined Simon Fraser University’s teacher education program as a science education instructor in 1996, and eventually became a program coordinator.

After completing a PhD, he moved to Kelowna BC, where he was instrumental in conceptualizing and implementing the secondary science and mathematics programs at Okanagan University College and UBC’s Okanagan campus. In addition to his diverse research on international education, his published works focus on the specifics of embedding critical thinking pedagogy into curriculum from K-12, establishing effective e-learning communities of practice, and improving learning object design to support effective math and science education. He is currently working on the “how to” of re-designing educational apps to better address the broad education community’s focus on teaching for good thinking competency.

Dr. Philip Balcaen

Want to give it a try?

You can try it free for 14 days. Discover how simple creating your own Missions can be. We provide you with tutorials to make the process simple. You’re only steps away from creating the most engaging learning tool you have used to date.

App Store Agents of Discovery