Our Mission Maker platform allows you to become a mobile game designer! It’s as simple as logging in, providing a title for the educational Mission you want to build, and then creating Challenges for that Mission. You can tailor these to fit the curriculum you teach, and you can choose the best type of Challenge for each question. You’ll have 16 different types to choose from - from Augmented Reality to Sound Matcher!
You can preview your Mission in the Agents of Discovery mobile app, then return to the Mission Maker to make any additional changes. Once you’re satisfied with your Mission, you can publish it directly to the app, ready for download. While still connected to the internet, students can download your Mission on a mobile device, then head out to play without WiFi or data connection!
Using geo-location, Agents of Discovery allows students to play your Mission in the area you choose, solving educational Challenges based on their surroundings. Students benefit from learning outside of the classroom; not only is the physical activity beneficial, but students will practice 21st-century skills and readily retain information through hands-on, place-based learning. Afterwards, analytics allow you to review the overall success of your Mission, providing you with the feedback you need to continuously improve your lessons!
“It’s been an amazing experience watching my students get excited about the curriculum and become species experts. Game-based learning is incredibly effective, and I’m glad we are using it as another one of our tools to educate kids.”
Cynthia Rounds, 7th & 8th Grade Science Teacher
Robert C. Fisler School
“FSD continuously works to empower students’ voice and choice, and the use of technology helps students work toward their goals. As educators, we strive to find new resources and opportunities to reach students.”
Superintendent Dr. Robert Pletka
Fullerton School District
"Today I used the Discovery Agents app. It was really fun and people were learning more than just sitting down and reading science books."
Grade 4 Student
Prince George County, Maryland
"Using the Discovery Agents app and mission builder invited kids to understand a number of different skill sets. Not only did they need the research behind the information they were providing in the missions but they needed to understand how to engage users in different types questioning in their challenges. Creating a healthy competition amongst students to not only play the game but create the challenges and put them into the missions kept students engaged for weeks. Utilizing the game aspects, along with outdoor and active learning was a great way to engage students and others who tried out our missions."
4th Grade Teacher
Student Wellness: We’re Here to Help
We are committed to education innovation and strongly believe that learning can move beyond the classroom to enhance overall wellness.
The problem: One in three American children are overweight (American Heart Association, 2014).
How we can help: Research conducted with a popular mobile game indicated an increase in physical activity of over 25% for users over a one month period (Althoff et al., 2016).
The problem: Children in the UK spend half as much time outdoors as their parents (The National Trust, 2012) - leading to negative health effects associated with Nature Deficit Disorder.
How we can help: By combining “green time” with “screen time,” the Agents of Discovery game gives kids the tools to engage with and move in their natural surroundings.
The problem: Studies show that upwards of 40% of American students are disengaged from school (Center on Education Policy, 2013), this includes school-lead physical activity.
How we can help: Screen time for children has also risen by 40% in the last decade (The National Trust, 2012), so the Agents of Discovery game is bridging the educational gap and gets kids moving.
The problem: Currently, one in six Americans will experience depression in their lifetime (American Psychiatric Association, 2017).
How we can help: Research conducted by Bratman et al. (2015) found evidence to support that spending time in nature can produce positive psychological effects, such as reducing certain attributes commonly linked to depression.
The problem: A lack of time spent outdoors is leading to what many experts are calling “Nature Deficit Disorder,” correlating with an increase in behavioural and emotional problems for children (Charles; Louv, 2009).
How we can help: The Agents of Discovery game can send kids back into nature!
The problem: Children are increasingly struggling with attention skills, and 5% of American school-aged kids are diagnosed with ADHD (American Psychiatric Association, 2015).
How we can help: Studies show that cognitive flexibility and executive functioning (the control to select and manage processes such as memory, attention, and planning) can be improved through gaming (Eichenbaum; Bavelier; Green, 2014).
The problem: Success in future professions requires more than just memorizing information, our future leaders must also be innovative.
How we can help: Walking outside can improve creativity. There is a rich history of artists and writers who have praised the benefits of walking, and recent research supports these claims (Oppezzo and Schwartz, 2014).
Because playing Agents of Discovery pairs educational Challenges with a type of gaming that enhances both memory and attention skills, we also consider ourselves an ideal candidate for assisted learning programs. Tailored mobile gaming has the potential to accommodate impairments and to facilitate unique learning needs, as well as improve cognitive skills of the average student.
The problem: Autism Spectrum Disorder is usually first diagnosed in children (American Psychiatric Association, 2016), but there aren’t always the appropriate assisted learning tools available for teachers when working with these students.
How we can help: A project undertaken with special education groups using mobile games that involve exploration, association, and puzzles demonstrated how, when these games were used, the cognitive skills necessary for acquiring knowledge and the abilities in core academic areas were improved (Fernández-López et al. 2012).
The problem: An estimated 15 to 20 percent of Americans struggle to learn to read, and their difficulties with phonemic awareness can cause problems (American Psychological Association, 2014). More precisely, an estimated 13 to 14 percent of school-aged children suffer from dyslexia (International Dyslexia Association).
How we can help:A groundbreaking study in 2003 showed that video games help children with dyslexia learn to read and write (Temple et al., 2003). Another study in 2013 found that that video games improved attention abilities in dyslexic people, translating into better reading skills (Franceschini et al., 2013).